var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
var text;
var counter = 0;
function preload () {
// You can fill the preloader with as many assets as your game requires
// Here we are loading an image. The first parameter is the unique
// string by which we'll identify the image later in our code.
// The second parameter is the URL of the image (relative)
game.load.image('einstein', 'assets/pics/ra_einstein.png');
}
function create() {
// This creates a simple sprite that is using our loaded image and
// displays it on-screen and assign it to a variable
var image = game.add.sprite(game.world.centerX, game.world.centerY, 'einstein');
// Moves the image anchor to the middle, so it centers inside the game properly
image.anchor.set(0.5);
// Enables all kind of input actions on this image (click, etc)
image.inputEnabled = true;
text = game.add.text(250, 16, '', { fill: '#ffffff' });
image.events.onInputDown.add(listener, this);
}
function listener () {
counter++;
text.text = "You clicked " + counter + " times!";
}